Markets guide
Football prediction markets, explained
A market is simply a question a match can answer: who wins, how many goals, do both teams score? This guide explains every major market in plain words. FP Football Predictions publishes daily tips on the score-based markets — the ones an honest record can settle automatically from the final score — and marks them below.
Match result markets
The oldest question in football: who wins? These markets settle on the final result.
In our daily tips: home win, draw, away win, double chance.
- Match result
- home win, draw or away win at full time.
- Double chance
- two outcomes in one pick: home or draw, draw or away, or either team to win.
- Win (draw void)
- a win pick where a draw cancels the prediction instead of losing it.
- To qualify
- which team goes through to the next round, however the tie is decided.
- Half-time result
- the leader at the break.
- Half-time / full-time
- the leader at the break and the winner at the end, as one pick.
- Winning margin
- by how many goals the winner wins.
- Result after extra time
- the outcome once the extra 30 minutes are played.
- Penalty shootout winner
- who holds their nerve from the spot.
Goals markets
Predictions about how many goals a match produces, regardless of who scores them.
In our daily tips: over/under from 0.5 to 4.5 goals, goal bands, team to score.
- Over/under 0.5–4.5
- whether the total goal count clears a line such as 1.5 or 2.5.
- Asian goal totals
- quarter-goal lines (over 2.25) that split a prediction across two lines.
- Team total goals
- an over/under line for one team only.
- First-half goals
- the goal count before the break.
- Second-half goals
- the goal count after it.
- Goal bands
- the total lands inside a range, such as 2–3 goals.
- Exact total goals
- the precise number of goals in the match.
- Correct score
- the exact final scoreline.
- Team to score in both halves
- one team finds the net before and after the break.
- Highest-scoring half
- which 45 minutes produce more goals.
Both teams to score
The “GG” family: do both sides find the net?
In our daily tips: GG, NG, and GG combined with over 2.5 goals or a winner.
- Both teams to score (GG)
- both sides score at least once.
- Not both to score (NG)
- at least one side keeps a clean sheet.
- GG and match result
- both score and your pick wins.
- GG and over/under
- both score and the total clears (or stays under) a goals line.
- Both score in both halves
- both sides score in each half — rare and spectacular.
Handicap markets
A virtual head start evens up a mismatch: the favourite must overcome it, the underdog defends it.
- European handicap
- whole-goal head start; a draw on the adjusted score is its own outcome.
- Asian handicap
- half- and quarter-goal lines with no draw outcome.
- Three-way handicap
- home, draw or away on the adjusted score.
- Half handicaps
- the same idea applied to one half only.
- Corner or card handicap
- head starts counted in corners or cards instead of goals.
Goal timing markets
Not just how many goals — when they arrive and who delivers them.
- First / last / anytime scorer
- which player opens, closes or simply gets on the scoresheet.
- Next scorer
- who scores the next goal, picked while the match runs.
- Team to score first or last
- which side opens or closes the scoring.
- First goal time
- the window in which the opener lands.
- Goal in each half
- at least one goal both before and after the break.
- Goal in a time interval
- a goal inside a set window, such as the first 10 minutes.
- No goal
- the brave call: 0-0.
Corners markets
Pressure measured in flags: teams that attack down the wings pile up corners.
- Total corners over/under
- the combined corner count against a line.
- Team corners
- one side’s corner count.
- Half corners
- corners before or after the break.
- Race to 3, 5, 7 or 10
- which team reaches a corner count first.
- First or last corner
- who earns the opening or closing flag.
- Exact corners / most corners
- the precise count, or simply which side earns more.
Cards and discipline
For the matches where the story is tackles, tempers and the referee’s pocket.
- Total cards over/under
- the combined booking count against a line.
- Red card shown
- yes or no: does anyone walk?
- Player carded / sent off
- a named player goes in the book, or worse.
- First player booked
- who the referee cautions first.
- Team cards / most cards
- one side’s count, or which side collects more.
- Penalty awarded
- yes or no: a spot kick in the match.
Player performance markets
Predictions about a single player’s afternoon, from goals to tackles.
- Player to score or assist
- a goal contribution of either kind.
- Player shots / shots on target
- how often a player lets fly, and how accurately.
- Player passes, tackles, fouls
- volume stats for midfield engines and enforcers.
- Player to be booked
- a named player sees yellow.
- Goalkeeper saves
- how busy the keeper will be.
- Scorer plus correct score
- a named scorer and the exact final score, in one pick.
Team performance markets
Which side dominates the stat sheet, beyond the scoreline.
In our daily tips: win to nil.
- Clean sheet
- a team concedes nothing.
- Win to nil
- win the match and concede nothing.
- Most possession / shots / shots on target
- who controls the ball and creates more.
- Most fouls, offsides, throw-ins, free kicks
- the grittier side of domination.
- To hit the woodwork
- post or bar rattled.
- To miss a penalty
- a spot kick goes begging.
Half and period markets
Whole-match markets, shrunk to 45 minutes.
- Half-time result / double chance
- the leader at the break, or two outcomes covered.
- Half over/under and GG
- goals lines and both-to-score inside one half.
- Second-half result
- who wins the half after the break, ignoring the first.
- Half-time correct score
- the exact score at the break.
- Team to win either half
- a team takes at least one of the two halves.
- Most goals in a half
- which half out-scores the other.
Combination markets
Two or three calls on the same match rolled into one prediction — bolder, and harder to land.
In our daily tips: winner + GG, winner + goals line, GG + over 2.5.
- Result and over/under
- the winner plus a total-goals line.
- Result and GG
- the winner plus both teams scoring.
- Double chance and goals
- two results covered plus a goals line.
- Correct score and GG
- the exact score with both sides on the scoresheet.
- Same-match combinations
- custom multi-part predictions built from one fixture.
Tournament and long-term markets
Season-long calls that settle in May, not at full time.
- League or tournament winner
- who lifts the trophy.
- Top goalscorer / top assists
- the season’s sharpest finisher or creator.
- Top-four finish
- a place among the elite — and the football that comes with it.
- Promotion and relegation
- who climbs a division, who drops.
- To reach the final / qualify from a group
- how deep a run goes.
Statistics, not gambling
FP Football Predictions is a football statistics app. You can’t place wagers in it and we don’t take or broker them — our tips are predictions, every one settled against the real final score and shown in an honest record, won or lost. Read the full disclaimer.
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